One year on - 2011 in retrospect #fb

It's been over a year since I posted here.  Silly really as this is supposed to be a really easy way to blog ... just blast out an email.

2011 has been a crazy year work wise starting as a freelancer, taking on a role with GFI Software and eventually joining JPMorgan as a full time contractor as well as releasing a raft of mobile applications of my own.  I've no doubt 2012 will be no less crazy!

In terms of holidays we spent some time in Achiltibuie way up north, in Brussels doing lots of drinking and over Christmas a week away from civilisation in Glenfinnan, near Fort William (famous for all that Harry Potter shit)... All of those with our best friends Paul and Lesley.

Not to mention Gary's stag do, for which I was best man at his wedding to Tracey - thankfully a quiet one for weddings this year!

Finally, we had a new member in the family, wee Horus the dog back in August.  He's a stubborn young man, but loveable all the same.

Can't think of anything else off the top of my head.

spider minion attack encounter #dnd

In my first D&D adventure that I ran a week last Tuesday I decided to warm up myself and my adventurers by having them travel to the main destination of the game via some spider infested woods.  I used the King's Road map by Gale Force Nine to save some time with setup and started the party at one end of the road, explaining that they were surrounded by spiders loitering the carapace above and that the graveyard they were heading too was just beyond the end of the road.

I had them roll initiative and then allowed each character to move in turn.  After each move I made a saving roll, which if failed spawned a spider minion.  The saving roll was modified depending on how quiet each character was being.  For instance, Cal the rogue was moving stealthily and passed each save, but Malewrath the wizard decided to cast some light and immediately attracted the attention of a spider.

As this encounter proceeded a few minions were spawned, dropping down on the characters from above.  As the spider dropped from above it got a free attack.

Malewrath was able to take out most of the spiders with a single magic missile hit, no problem, with Cal stealing a kill from Bryagh the Dragonborn Barbarian, right near the end.  

After the first spider had been killed I had narrated that the nearby Minotaur Paladin, Musk, had been covered in "spider goo".  Since the party were getting through this encounter so quickly (not a bad thing), I decided to play out the spider goo thing.  The Minotaur got a couple of extra coverings of spider-goo during the encounter, so I decided that he was covered in so much goo it was slowing him down.  This seemed to go well and didn't last too long as they were near the end of the encounter anyway.  During their short rest before the next encounter Malewrath cast a spell to clean Musk up, and onward they went in to the graveyard ...

Wheel of Fate (iPad version) - post play review #dnd

So I DM'd my first D&D game last night, more about that elsewhere, but I specifically wanted to talk about @corwin_raa's Wheel of Fate accessory for D&D 4th Edition.  I actually really liked the idea of this as soon as I saw it.  

The reason for this I always wondered why if you roll a 20 on a d20 you get a critical hit, but if you roll a 1 you don't get a critical miss.  Reward, but no penalty?  Doesn't seem right to me.  However a lot of people don't like that, so when I saw the wheel of fate I thought this was a really great way to introduce at least the chance you fluffed up!

But, I'm not a hands on person.  Give me a hammer, I'm more likely to smash my face in than hit a nail on the head, so even the thought of cutting out a wheel and creating a real spinner turned me off.  So I immediately set about turning this in to an iPad app.  Didn't take long to be honest, so I banged it out and the app has already been submitted to the app store, but because I'm the developer I get to use it on my iPad already.

So during my game whenever a PC or I rolled a one the PC who made the roll or was being attacked got to spin the Wheel of Fate.  I estimate that "No Effect" came up about 50% of the time and the rest of the time the penalty was severe enough to be fun without ruining the game for that player or taking that monster out of the equation.

For instance, a skeleton archer was taking a shot at Musk, the Minotaur Paladin who was attacking the necromancer, as a square or so away.  I rolled a 1 for the attack roll, so allowed Musk's player to spin the wheel.  The result was to provoke an attack of opportunity but this was a bit of bummer since the Minotaur was not in melee range.  Thinking on my feet, I allowed the Minotaur to shift one square and still make the melee attack, taking advantage of the skeleton archer's bumbling around with his bow and arrow.  

The player seemed to really like this feature and it really didn't take any extra time or slow things down at all.

Other comments included:

“I loved the wheel of fate, it was awesome, all thats missing is the diming of the lights and canned cheering or booing and possibly a bit of exploding confeti.”
 
“I’m torn. On the one hand, it was a fun mechanic to throw in there, with a good range of outcomes, and not too deadly/stupid. On the other hand, I’m really not a fan of critical fumble rules in general – mostly because of my dire rolling.”
 
You can read more about the Wheel of Fate here:
http://www.readyanaction.com/?p=345

And I've set up a support page in anticipation of my app being approved (fingers crossed):
http://www.brindysoft.com/projects/wheeloffate/

My first #dnd campaign kicks off tonight...

... with a meet and greet session at the pub. 

The PC line up so far looks like this:

Human Cleric (leader)

Halfling Rogue (striker)

Dragonborn Barbarian (striker)
Minotaur Paladin (defender)
Tiefling Wizard (controller)

... plus maybe a couple of others undecided as yet, though I'll be limiting the game to 5 PCs with standbys for the others.

This is the campaign teaser I sent out and will become the campaign log:
https://docs.google.com/document/pub?id=1p47jkFNs0FTjfFL0eL27PT66vgiO7JLprHnAlFfM9iw

Essentially the PCs have to decide their own route for getting to the final destination, so that will hopefully give the players plenty of freedom of choice (or at least the impression of choice).  We're playing every two weeks on a Tuesday evening, so that should be plenty of time for me to prepare regardless of their decisions, as well as maybe send out emails in between sessions to let them know of events they encountered as they travelled ... 

So tonight, I don't really have an agenda.  I just want people to make a final decision on their PC background, race, class, starting equipment and initial powers, then I'll take that information and plug it in to character builder.  Should be a good bit of banter over a beer or two anyway. ;)

what's this guy saying? #dnd

Rugnald

Created this NPC portrait on Sketchpad Pro (iPad) - I'm no artist, as is apparent, but given the lack of tools for creating character portraits, I had to resort to my own abilities (or lack of).

This guy is going to be my party's first contact in their adventure ... what's he saying to you?

My iTV (Apple TV) remote concept.

Have a seen a couple of posts speculating on the new remote format for iTV (Apple TV).  My concept is that basically there is no remote.  Or rather, no hardware remote.  The whole thing is done with gestures being interpreted by a camera on the device.  For example:

A person, or people, are watching their Apple TV.  One person assumes the namaste pose with their hands (see http://www.google.co.uk/images?q=namaste ) and holds for 3 seconds.  This "activates" the more general gesture recognition routine, showing a picture in picture of people in the room in the bottom right hand corner of the screen. 

At this point you can do some generic things like:

Tapping your right ear turns the volume up, tapping your left ear turns it down and covering your mouth mutes the volume all together.

Covering your right eye skips forward, covering your left eye skips back, where as tapping your head pauses whatever is being played.

At any point, making a hand grab gesture in the air shows a radial menu in the center of the screen.  Each option on the menu either does something, or shows an extended outer sub-menu and you select the item by grabbing the air where the item is.  In the case of sub-menus, flicking your hand (like trying to swat a fly) navigates to the previous menu.

Repeating the namaste gesture for a couple of seconds closes the menu (if open) and disables gesture recognition.  In addition, all the above only reacts to the person who did the namaste gesture in the first place.

I think this would be cool, but could be a problem for those with accessibility issues, e.g. those who have lost their arms and are unable to make gestures.

Thoughts?

how to run #dnd character builder on mac, linux and ipad

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As a Mac user for nearly two years now I had been "clean" of using Windows for some time when I started getting back in to Dungeons and Dragons.  The latest version of D&D is good fun and Wizards have provided a character builder application to speed up the process of trawling through all their material to build your ultimate hero character.

http://www.wizards.com/DnD/Tool.aspx?x=dnd/4new/tool/characterbuilder

However, it only runs on Windows and explicitly does not support Linux or Mac, and I've tried most things including Wine and Mono.  So I installed an old copy of Windows XP in to a Virtual Box and that does the job... but wasn't really the answer to my problem.  I simply don't want Windows on my Mac.  Also, I would like to be able to use the character builder on my iPad.

The solution came to me in a dream ... well not really, but the answer to use some kind of hosted Windows service.

I decided to try with Amazon AWS ( http://aws.amazon.com/ ) which lets you create "virtual computers" on the internet (commonly known as a VM, Virtual Machine or VPS, Virtual Private Server).  

It's pretty straight forward to get going so long as you're not a complete computer novice.  I simply span up a Windows 2008 Basic Server, connected, downloaded and installed Character Builder, signed in to get the full version and now I can access it via my Mac, Linux and even my iPad!

Of course there is a cost, but the advantage of using Amazon AWS is that you only get charged for the disk space and processing power you use.  When I'm not using the Character Builder, I simply shutdown the instance.  I'm estimating this should cost me around £3/$5 per month to run character builder in this way, but will definitely keep the community posted about that.

using ipad as a second screen for my mac book pro

2010-06-24_13

This is using an app called Air Display.  It requires the installation of a driver on your host machine and then works pretty well.

The mouse moves at pretty much normal speed, but moving windows around is a little jerky.  Email / browsing is not so good as I'm just used to the extra screen space on my mac.  However, it's great for getting those chat windows out of the way or perhaps throwing up some reference material.

The iPad itself is in the official iPad case - it's a bit crap to be honest.  To get it to stand up like that I had to prop it up with a mug and my unpacked iPhone 4 ... I knew it would be useful for something, lol.

Loving the iPad though - it really feels like the future is in your hands, but I think I'll have to get a much better stand for it if I plan on using it like this for long periods.

About

Been around a bit - online and off! Posterous seems like a great service, so I'm posting here for a bit.

I'm a geek/nerd/software engineer/software architect from England living in Scotland. I like Java, OSGi and Flex technologies.

I like heavy metal, guitar, running, sci-fi and all that good stuff.

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